![]() Early runs will task you with harvesting flora or quelling packs of local critters, but the real meat is in the hunts: lengthy boss fights against large monsters, each with their own phases, unique abilities, and weaknesses to exploit. If you’re unfamiliar, Monster Hunter is about setting off on expeditions to different biomes-lush forests, dusty plains, icy tundra-and completing contracts therein. Despite its rotating laundry list of extraneous upgrade trees and Proper Noun overload, the core of Monster Hunter Rise-that is, hunting monsters and killing them to wear their skin-still remains as pleasurable as ever, and the move to more capable hardware just underlines that fact, even if the underlying bones are a little creaky at times. Not much has changed with the game’s release on PC-but that’s OK. While some argued that the game was easy to pick up-no doubt a feat of the Switch’s ubiquity, within equal reach of a magazine or ham sandwich-it still required extracurricular work to make sense of its byzantine systems. While the marketing behind the franchise’s more contemporary releases would have you believe that accessibility has been a key focus for developer Capcom, the reality of the final products often couldn’t be further from those claims.Ģ021’s Monster Hunter Rise followed a similar trajectory: originally a Switch exclusive, the game was praised at launch for its (relative) ease of access to the statistically dense world of “hittin’ monsters with big weapons.” Fast-forward a few weeks and that sentiment changed. Monster Hunter games have always been for a very particular audience.
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